MultiProtocolFrameParserHighFrameRateReplayCatchUpWindow Field
Specifies how far file replay pacing can fall behind and still catch up when the
DefinedFrameRate exceeds 1,000 frames per second.
Namespace: Gemstone.PhasorProtocolsAssembly: Gemstone.PhasorProtocols (in Gemstone.PhasorProtocols.dll) Version: 1.0.187 -- Release Build+c9c1088b6e2a65c4a6e6b8eccc6dcbe1c00bd580
public static readonly TimeSpan HighFrameRateReplayCatchUpWindow
Public Shared ReadOnly HighFrameRateReplayCatchUpWindow As TimeSpan
public:
static initonly TimeSpan HighFrameRateReplayCatchUpWindow
var Gemstone.PhasorProtocols.MultiProtocolFrameParser.HighFrameRateReplayCatchUpWindow
Field Value
TimeSpan
At sub-millisecond frame periods ordinary scheduler jitter regularly makes a frame late. Catching up
keeps replay throughput at the defined frame rate so counter-based simulated timestamps stay near real time.