Click or drag to resize

ServerBaseMulticastAsync(Byte, Int32, Int32) Method

Sends data to all of the connected clients asynchronously.

Namespace: GSF.Communication
Assembly: GSF.Communication (in GSF.Communication.dll) Version: 2.4.181-beta
Syntax
public virtual WaitHandle[] MulticastAsync(
	byte[] data,
	int offset,
	int length
)
View Source

Parameters

data  Byte
The buffer that contains the binary data to be sent.
offset  Int32
The zero-based position in the data at which to begin sending data.
length  Int32
The number of bytes to be sent from data starting at the offset.

Return Value

WaitHandle
Array of WaitHandle for the asynchronous operation.

Implements

IServerMulticastAsync(Byte, Int32, Int32)
See Also