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ReplayTimerWaitNext Method
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Blocks until the next scheduled frame rate interval.
Namespace: GSF.PhasorProtocolsAssembly: GSF.PhasorProtocols (in GSF.PhasorProtocols.dll) Version: 2.4.300-beta
Syntax
Remarks
The deadline advances by exactly one period from the previous deadline (absolute
cadence) so the long-term average rate stays locked to the defined frame rate even
when frames arrive in bursts separated by buffer-read gaps. When the deadline is
already at or behind the current time, the method returns without waiting so playback
can catch back up; the accrued deficit is clamped (see MaxCatchUpLag) so
a long stall cannot produce an unbounded burst of catch-up frames.
See Also