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ServerBaseMulticastAsync(Object) Method
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Note: This API is now obsolete.
Sends data to all of the connected clients asynchronously.
Namespace: GSF.CommunicationAssembly: GSF.Communication (in GSF.Communication.dll) Version: 2.4.311-beta
Syntax[ObsoleteAttribute("This method uses BinaryFormatter for serialization, leaving the consumer vulnerable during deserialization!")]
public virtual WaitHandle[] MulticastAsync(
Object serializableObject
)<ObsoleteAttribute("This method uses BinaryFormatter for serialization, leaving the consumer vulnerable during deserialization!")>
Public Overridable Function MulticastAsync (
serializableObject As Object
) As WaitHandle()public:
[ObsoleteAttribute(L"This method uses BinaryFormatter for serialization, leaving the consumer vulnerable during deserialization!")]
virtual array<WaitHandle^>^ MulticastAsync(
Object^ serializableObject
)
[<ObsoleteAttribute("This method uses BinaryFormatter for serialization, leaving the consumer vulnerable during deserialization!")>]
abstract MulticastAsync :
serializableObject : Object -> WaitHandle[]
[<ObsoleteAttribute("This method uses BinaryFormatter for serialization, leaving the consumer vulnerable during deserialization!")>]
override MulticastAsync :
serializableObject : Object -> WaitHandle[] function MulticastAsync(serializableObject);
View SourceParameters
- serializableObject Object
- The serializable object that is to be sent.
Return Value
WaitHandleArray of
WaitHandle for the asynchronous operation.
See Also