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ScheduleManager.IsDisposed Property
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Gets a flag that indicates whether the object has been disposed.
Namespace: GSF.SchedulingAssembly: GSF.Core (in GSF.Core.dll) Version: 2.4.246-beta+ff392465a0262ee2737937d4127fc3c2f08c6dcd
Syntax[BrowsableAttribute(false)]
[EditorBrowsableAttribute(EditorBrowsableState.Never)]
[DesignerSerializationVisibilityAttribute(DesignerSerializationVisibility.Hidden)]
public bool IsDisposed { get; }
<BrowsableAttribute(false)>
<EditorBrowsableAttribute(EditorBrowsableState.Never)>
<DesignerSerializationVisibilityAttribute(DesignerSerializationVisibility.Hidden)>
Public ReadOnly Property IsDisposed As Boolean
Get
public:
[BrowsableAttribute(false)]
[EditorBrowsableAttribute(EditorBrowsableState::Never)]
[DesignerSerializationVisibilityAttribute(DesignerSerializationVisibility::Hidden)]
virtual property bool IsDisposed {
bool get () sealed;
}
[<BrowsableAttribute(false)>]
[<EditorBrowsableAttribute(EditorBrowsableState.Never)>]
[<DesignerSerializationVisibilityAttribute(DesignerSerializationVisibility.Hidden)>]
abstract IsDisposed : bool with get
[<BrowsableAttribute(false)>]
[<EditorBrowsableAttribute(EditorBrowsableState.Never)>]
[<DesignerSerializationVisibilityAttribute(DesignerSerializationVisibility.Hidden)>]
override IsDisposed : bool with get
function get_IsDisposed();
View SourceProperty Value
BooleanImplements
ISupportLifecycle.IsDisposed
See Also